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The Economics of Video Games [Inflation]

Posted: Mon Oct 01, 2012 1:09 pm
by MachineGhost
Inflation can be a headache for any central banker. But it takes a certain type of economist to know what to do when a belligerent spaceship fleet attacks an interstellar trading post, causing mineral prices to surge across the galaxy.

Eyjólfur Guðmundsson is just that economist. Working for the Icelandic company CCP Games, he oversees the virtual economy of the massively multiplayer video game Eve Online. Within this world, players build their own spaceships and traverse a galaxy of 7,500 star systems. They buy and sell raw materials, creating their own fluctuating markets. They speculate on commodities. They form trade coalitions and banks.

It’s a sprawling economy, with more than 400,000 players participating in its virtual market — more people, in fact, than live in Iceland. Inflation, deflation and even recessions can occur. Which is why, from his office in Reyjkjavik, Guðmundsson leads a team of eight analysts poring over reams of data to make sure everything in Eve Online is running smoothly. His job bears more than a passing resemblance to that of Ben Bernanke, who oversees the U.S. economy from the Federal Reserve.


http://www.washingtonpost.com/blogs/ezr ... deo-games/

Re: The Economics of Video Games [Inflation]

Posted: Mon Oct 01, 2012 1:27 pm
by Pointedstick
I saw this article yesterday and loved it! Really thought-provoking read. Valve's in-house economist has a blog, too: http://blogs.valvesoftware.com/category/economics/

Re: The Economics of Video Games [Inflation]

Posted: Mon Oct 01, 2012 2:17 pm
by MachineGhost
Pointedstick wrote: I saw this article yesterday and loved it! Really thought-provoking read. Valve's in-house economist has a blog, too: http://blogs.valvesoftware.com/category/economics/
Wow, get me a job at Valve, stat!

Whatever the future of Valve turns out like, one thing is for certain – and it so happens that it constitutes the reason why I am personally excited to be part of Valve: The current system of corporate governance is bunk. Capitalist corporations are on the way to certain extinction. Replete with hierarchies that are exceedingly wasteful of human talent and energies, intertwined with toxic finance, co-dependent with political structures that are losing democratic legitimacy fast, a form of post-capitalist, decentralised corporation will, sooner or later, emerge. The eradication of distribution and marginal costs, the capacity of producers to have direct access to billions of customers instantaneously, the advances of open source communities and mentalities, all these fascinating developments are bound to turn the autocratic Soviet-like megaliths of today into curiosities that students of political economy, business studies et al will marvel at in the future, just like school children marvel at dinosaur skeletons at the Natural History museum. I trust that Valve’s organisation will become, if not a central chapter, at the very least an important footnote in this historical turn.

Re: The Economics of Video Games [Inflation]

Posted: Mon Oct 01, 2012 3:02 pm
by Pointedstick
If you're an awesome engineer, I'd say have at it! Valve is one of the most innovative companies around, IMHO.